Hi, my name is Pierric SIMON and I'm a

LABCOLLECTOR

User Research | Wireframing | UX & UI Design | Front-end Development | Web & Print

Software revamp and redesign for the user. LabCollector is a LIMS (Laboratory Information Management System) developed by Agilebio 10 years ago, which provides many tools to carry out research process. Through a deep comprehension of user needs, I built a new interface whith new features to help scientists in their daily work.

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LABCOLLECTOR

User Research | Wireframing | UX & UI Design | Front-end Development | Web & Print

Software revamp and redesign for the user. LabCollector is a LIMS (Laboratory Information Management System) developed by Agilebio 10 years ago, which provides many tools to carry out research process. Through a deep comprehension of user needs, I built a new interface whith new features to help scientists in their daily work.

Here are some examples of tools :

  • Electronic Laboratory Notebook (ELN)
  • Scheduler
  • Photobank
  • Plants Manager
  • Sequencing Service Management (SSM)
  • Laboratory Service Management (LSM)
  • Protein Tracking System

Without even thinking about the graphic part of this redesign, I did user research to understand their needs. AgileBio organized several meetings, where I met some scientists and asked them what I needed to know about how they used the software.

LabCollector is a very complete and complex software : The scientists only used few of the features that were available, because they simply did not know there were others !

My main mission was to help them by designing user flows : develop bridges between features, create simple and useful workflows…

One of my other mission was to create a more multitask software. Indeed, scientists used multiple tabs in their browser to use multiple tools. Therefore we worked on several solutions, and decided to include tabs in the new interface of LabCollector.

Through Empathy Map, Personas, Sitemaps, Use scenarios, we got enough to propose a new design, more dynamic, more modern, and user-centered.

LabCollector v5 (old version) & v6 (new version) screenshot

To visit the old LabCollector version, click here

To visit the new LabCollector version, click here

After designing the new software, I had to develop the front part to get a functional prototype. Once this prototype was developed, we tested the different user scenarios and made some modifications when it was needed.

LEST APP

User Research | Wireframing | UX & UI Design | Mobile App

Following a user study on the lockers, we have devised a service to allow one's luggage to be unloaded for a certain period of time. The user can order a "Lester" to pick up his luggage and then, whenever he wishes, he can ask the "Lester" to bring it back safely. The application features price estimation, insurance, as well as the real-time location of the Lester and your luggage.

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LEST APP

User Research | Wireframing | UX & UI Design | Mobile App

Following a user study on the lockers, we have devised a service to allow one's luggage to be unloaded for a certain period of time. The user can order a "Lester" to pick up his luggage and then, whenever he wishes, he can ask the "Lester" to bring it back safely. The application features price estimation, insurance, as well as the real-time location of the Lester and your luggage.

How can we bring back the locker despite the many flaws that led to its disappearance?

Our solution:

To offer a service allowing its users to get rid of their luggage, and to recover them, at any time and in any place, guaranteeing them security, speed and affordability.

The objectives of this project are:
  • Providing freedom of action and mobility for users.
  • Relieving users of dead weights
  • Securing belongings objects for a period of time.
  • Play the role of "carrier" for the user.

Firstly, after conducting a rapid benchmark to measure the status of the lockers in France, we carried out a questionnaire for social networks in order to know the future of the lockers according to our target.

The results of this study did not correspond to the current state of the lockers, which has almost completely disappeared. Indeed, more than 50% of the public stated said they wanted to use lockers. Its disappearance therefore depends not only on the possible decrease in demand from users, but above all, as the SNCF staff has asserted, a decision from "above", which applies at the national level to reduce the risk of terrorism.

To complete our research, we went to meet our target at the train station in Compiègne, where we met men and women going to spend the day in Paris, some for work, others for pleasure.

After obeserving them, having a long discussion with them, and examining the answers of our questionnaire, we realized that our target carried a lot of stuff. Whether they carry their computer, their suitcase, their document holder, or even for some a bike, they were all overloaded. Moreover, even if they say that the lockers are useful to them, they find it outdated and not in adequation with their mobile rhythm of life. Indeed, they do not want to have to move to a place to access a service; like their cloud data, they want to be able to get out of their job and be able to access and retrieve their luggage at any moment.

However, no solution offers them this possibility. That’s why they carry their luggages everywhere with them.

Here is the user scenario : (in french, sorry)

Lest from Pierric Simon

Find below the sceenshots of the application

Log in page

Once you’re logged in, thanks to the scanning technology, you no longer need to enter your bank details into the application. Simply take a picture of your credit card to save your data in the application

Lest Main Page

When the user wants to give his luggage, he must fill in the items he wishes to leave, in order to display the correct type of "Lester" on the map. (bicycle, truck ...). He chooses the place where he wants to find the Lester (where he is or in another place).

Lest Main Page

Once the Lester is on his way, the user sees him moving in real time on the map.

L'OREAL INTRANET

User Research | Wireframing | UX & UI Design | Front-end & Back-end Development

I worked at L'Oréal with the mission of redesigning their Sharepoint intranet. However, after carrying out a user study, we decided to develop a portal allowing anyone to be redirected simply to the pages of Sharepoint that one wishes, while adding on this portals new features to improve the daily work of L'Oréal employees.

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L'OREAL INTRANET

User Research | Wireframing | UX & UI Design | Front-end & Back-end Development

I worked at L'Oréal with the mission of redesigning their Sharepoint intranet. However, after carrying out a user study, we decided to develop a portal allowing anyone to be redirected simply to the pages of Sharepoint that one wishes, while adding on this portals new features to improve the daily work of L'Oréal employees.

Tanas Guceski, director of the L’Oréal logistic center located in Roye, asked me to graphically improve the intranet, arguing that very few employees were using it, and only when they had no other choice.

So I started studying this SharePoint intranet, and I realized that the customization of the interface was very limited, because Microsoft had standardized the interface. The file management of Sharepoint had a very simple and very brutal design.

Moreover, after studying the overall need of the company, I became interested in the expectations of the employees. So I talked to the heads of departments to figure out that their objective was to offer an easy access to the information required rather than redesigning the intranet.

For legal reasons, I can not include all intranet screenshots. However, here are some screenshots of the portal set up to redirect to different pages of Sharepoint.

We added features such as a "News" page, a "Useful links" page, and so on.

Intranet News page screenshot
Intranet Redirection page screenshot

Mr. Guceski was amazed by my work and assured me 3 months later that my work had been very well received by the employees, who now use the intranet daily.

IMAGINARIUM FESTIVAL

UX & UI Design | Graphic Design | Web, Print & App | Team Management

The imaginarium festival is organized by an association composed of 80 UTC students that are involved during a year to organize this 2-day event, welcoming more than 10,000 festival-goers, with a total budget of more than 550 000€. My missions was to design the website and the mobile app of this event, and to produce visuals for social networking.

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IMAGINARIUM FESTIVAL

UX & UI Design | Graphic Design | Web, Print & App | Team Management

The imaginarium festival is organized by an association composed of 80 UTC students that are involved during a year to organize this 2-day event, welcoming more than 10,000 festival-goers, with a total budget of more than 550 000€. My missions was to design the website and the mobile app of this event, and to produce visuals for social networking.

During my UX Master in UTC, I joined this association, composed of students from all fields (Urban Systems Engineering, Computer Engineer, UX Designer, and many others). These students gathered their skills to organize a music festival.

I joined the imaginarium Team as UI / UX Designer, within the Communication department in 2016, and in 2017, I became Head of the digital communication department. We had to take note of the objective of this year's communication, as well as the graphic charter, and propose a digital experience that corresponds to the identity of the festival by designing the interfaces of the 3 festival websites.
Added to this, we had to propose a design in agreement with the website for the mobile application.

Thanks to user research, the study of the KPIs, feedback from our predecessors, but also those of the festival-goers, we imagined a real digital experience, setting up a story telling starting from the discovery of the festival, leading to the ticket office.

The mobile application was another concern because we had to rethink its usefulness. Indeed, until now it was only a simplified copy of the website. There is no advantage of downloading an app and taking up space on its phone to have information and features available also on the web.

Mobile app Sketch project screenshot

All this communication was carried over to sales and we managed to welcome 12 000 festival-goer, 2 000 more than the previous year.

Imaginarium Festival Facebook post

Finally, during the 2 weeks before the festival, we had to prepare the place to welcome all these people, by mounting the capitals, the barnums, barriers, the scenes, preparing the sound and light for the concert ... Then ensure during the two days of festivals all the jobs at the entrance, the reception artist, service in the bar, security in parking lots etc.

Imaginarium festival concert

It was one of the most rewarding experiences I have had, not only in a professional way, but also in the human way.
So I chose, for the year 2017-2018, to go back into the organization of this festival.

PERF'IT APP

User Research | UX & UI Design | Prototype | Web, Print & App

Perf'it app is an iOS and Android mobile application, which allows to publish videos and photos of a performance, artistic, sporting, culinary etc ... Each user has the opportunity to challenge a performance by offering a performance of a higher level. Users vote for the performance they consider the best, and the application shows the best performance by categories.

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PERF'IT APP

User Research | UX & UI Design | Prototype | Web, Print & App

Perf'it app is an iOS and Android mobile application, which allows to publish videos and photos of a performance, artistic, sporting, culinary etc ... Each user has the opportunity to challenge a performance by offering a performance of a higher level. Users vote for the performance they consider the best, and the application shows the best performance by categories.

The application purpose is to share performances performed by the users and to compete with other users.

To explain this concept more clearly, let's take the following example: an individual scores a basketball hoop from 30 meters. Once he filmed his performance, he can upload his video and challenge other people to attempt to beat that performance.

The second part of the concept concerns the new relations according to the centers of interest. It is not uncommon for users of video games forums to become friends with a Internet user to a common topic.

It is the same on different themes, cooking, sports, music etc.

User survey

The first need begins with a discovery. The Internet user is curious, and wants to show moments of his life and his actions, as it is the case on already existing social networks.

Despite the arrival of Instagram and Vine, the user does not yet have the wiling to publish every performance of which he is proud. Perf it is therefore a tool of sharing, a collaborative tool.

On the other hand, it is a competitive tool. Competition is part of our daily lives. We all want to be the best, for some in the world, for others in their surroundings. This application makes the competition accessible worldwide, and offers the visibility necessary to each one to show its performances.

After a long time working on the concept, it was necessary to design an application as simple and intuitive as possible, which meets the needs of our users

Perf it Beta version

Then we tested it with our users, we asked them for feedback, and then we adapted our application to these feedbacks.

Perf it Final version

Here is a video of the prototype :

Here we are, waiting for funding… To be continued

SPEAKER EXPERIENCE DESIGN

User Research | UX & UI Design | Prototype 3D

The purpose of this project was the creation of a new generation of portable speakers, based on a new type of interaction. Indeed, since music is an art that has to be shared, the speaker had to respond to this aspect by allowing several users to interact with this speaker, or even several people from the same family to listen to different music on the same speaker at the same time. That's why we created a separable enclosure, based on routine and motion sensors.

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SPEAKER EXPERIENCE DESIGN

User Research | UX & UI Design | Prototype 3D

The purpose of this project was the creation of a new generation of portable speakers, based on a new type of interaction. Indeed, since music is an art that has to be shared, the speaker had to respond to this aspect by allowing several users to interact with this speaker, or even several people from the same family to listen to different music on the same speaker at the same time. That's why we created a separable enclosure, based on routine and motion sensors.

Our team was composed of 4 students. Guillaume Cohen, Georges Graire, and Nicolas Robineau

We worked on a new speaker based on the emotion, and on the color that music makes us feel. The user can set his own preferences, for example set Blue color for Electronic Music, and Red color for Rock. Then, when he selects the red color, the speaker will play rock music.

If he chooses the color between Red and Blue, Violet, he'll get a mix between this two types of music.

Speaker proposition
Speaker proposition, color and music choice

We wanted to create a speaker, remoted directly from the speaker, and not by the phone.

To achieve our goals, we worked with Forwards Lab, a young start-up developping a similar speaker.